THE IMPLEMENTATION OF BEHAVIORISM THEORY IN LEARNING PROCESS

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THE IMPLEMENTATION OF BEHAVIORISM THEORY
IN LEARNING PROCESS
This paper is arranged to fulfill TEFL 1 class
Lecturer: Dr. Widayanto, M.pd




 







By Fitrah Ramadhan / 12320015


English Language and Letters Department
Faculty of Humanities
Maulana Malik Ibrahim State Islamic University, Malang
2014/2015


PREFACE

Praise to Allah who has given taufik, guidance, and inayah so that we all can still move as usual as well as the author so I can complete the task of TEFL 1 paper entitled “The Application of Behaviorism Theory in English Learning”. Generally, this paper contains about the how to make a passive class becoming more attractive.
The paper is organized so that readers can add insight or expand existing knowledge about formerly applying this theory that we present in this paper an arrangement of a concise, easy to read and easy to understand.
The authors also wish to express many thanks to his teammates and the lecturer who has guided the authors in order to make authors of scientific paper in accordance with the provisions in force so that it becomes a scientific paper is good and right.
Hopefully, this paper can be useful for readers and expanding horizons about the theories of Behaviorism which is applied in teaching English in details. And do not forget also the authors’ apology for any shortcomings here and there of paper’s authors do. Please critique and suggestions. Thank you

Malang,      December 2014


Writer


TABLE OF CONTENT
TITLE
PREFACE
TABLE OF CONTENT

CHAPTER I: INTRODUCTION
CHAPTER II: DISCUSSION
CHAPTER III: CLOSING

REFERENCES


 
CHAPTER I

INTRODUCTION
    

Teaching a foreign language can be most enjoyable and relaxing. Yet, most learners feel that an appropriate lesson consists of traditional tasks with lots of writing and reading, listening to the teacher and speaking with the fellow partners in class during activities. When a lesson consists of a game, then it is not a lesson in the eyes of the young learners and, therefore, it is greatly appreciated. Still, it is such a lesson that gives the teacher the opportunity to help the learners acquire new forms and lexis in the easiest and most effective way. It does not have to be a complicated game with a board, cards and dice. What is simple is usually more effective with the young learners who find it difficult to understand a long list of rules. Very often a teacher finds activities in course books that can easily be turned into a game. This game was based on a similar table in the course book for Primary School, used as a drilling activity. By turning it into a game, it becomes far more exciting and challenging.


There are many media is use in teaching learning process. Usually media is use in teching english to young learners because use it the teaching learning process will more easily.Young learners will be interesting and enjoyable in class room. For example Realia. realia is various kind of visual media which can be efectively use by EFL and EYL. Realia is a term used in library science and education to refer to certain real-life objects.
On the one hand, interest in foreign language education for children is spreading rapidly throughout Europe. There is a recognizable trend towards lowering the starting age to Grade 1. On the other hand, a lot of secondary teachers still seem to be quite skeptical as to the benefits of such primary programs.




CHAPTER II
DISCUSSION

The Implementation of Behaviorism Theory in the classroom activities 

Behaviorism theory is a learning theory which emphasizes step by step learning process. In linguistics, this theory was followed by L.Bloomfield dan B.F.Skinner. In learning, including learning language, this theory emphasizes external factor rather than internal factor of the individual, so that the students seem and tend to be passive learners and they will only wait for external stimulation (teacher). Learning anything and by anybody (human or animal) is just the same through stimulus responses mechanism. Teachers gives stimulus, students just response it immediately, same as done in drill training in English learning. The lesson which puts language structures (phoneme, morpheme, words, phrase, and sentence) and language forms are the application of behaviorism theory, because behaviorism theory more emphasizes language form and structure rather than meaning and intention. 

Behaviorism theory is one of learning theories which very applicable for the students at elementary school and junior high school. We can apply this theory in many ways, for instance using singing, game and so forth. This theory will be more appropriate to be implemented using those variant of teaching models.

In applying this theory, I chose game as the most entertain activities in a classroom activities. One of the games that is more suitable with behaviorism theory is namely “Estafet ekor kata” (simply continuing the last letter of a word). This game is pretty simple to be done as this game is applied for elementary and junior high school. The teacher can begin this game by offering or giving a word and then immediately pointing a student to give or say a word which has the same letter to the word given by the previous player. For example the teacher start the game by saying the word “dream”, then the students pointed should say “make, meal, man”, any words that have the same letter with the last letter, yet this game should be controlled by giving time limitation for each student. So then the next students must do the same thing. To make the situation more exciting, the teacher may give an education punishment like singing English song. This game can be applied in every condition of the students. It could be in the beginning of the class, middle and even in the last time of the class. 

The game seems to be entertaining for the students and makes the class more attractive. Although students can only say any words even they do not know about its meaning, yet that is the implementation of this theory which emphasizes the student to more learn in simple way and step by step. The students are not acquired to know the meaning, they target is the students can be more active by saying and giving any words appear suddenly in their lexical. However, this game is appropriate for the class which contains the passive students in order for the students to add their knowledge in term of English language vocabularies.
Source: the theory was taken from http://www.teflgames.com/why.html



CHAPTER III
CONCLUSION 

Games have been shown to have advantages and effectiveness in learning vocabulary in various ways. First, games bring in relaxation and fun for students, thus help them learn and retain new words more easily. Second, games usually involve friendly competition and they keep learners interested. These create the motivation for learners of English to get involved and participate actively in the learning activities. Third, vocabulary games bring real world context into the classroom, and enhance students' use of English in a flexible, communicative way.
Therefore, the role of games in teaching and learning vocabulary cannot be denied. However, in order to achieve the most from vocabulary games, it is essential that suitable games are chosen. Whenever a game is to be conducted, the number of students, proficiency level, cultural context, timing, learning topic, and the classroom settings are factors that should be taken into account.
In conclusion, learning vocabulary through games is one effective and interesting way that can be applied in any classrooms. The results of this research suggest that games are used not only for mere fun, but more importantly, for the useful practice and review of language lessons, thus leading toward the goal of improving learners' communicative competence.






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